A unique and intuitive (melee weaponry) control system seems almost ancillary in many games these days. (3D fighter) Most genres have tried and true (raise your sword) control designs that have evolved over (charge headlong into battle) the years and we have all come to expect, and while we all (arena or tournament mode) often have our own little tweaks to these standard layouts (action-based puzzles, witty one-liners, swordplay) its rare we see a knew concept in control beyond a clever way (variety of settings) of accessing a menu or spell without slowing things down.Game Details:
Platform: PC
Genre: Action
Styles: Combat
Developer:Treyarch Invention
Publisher:Interplay
Release: 1998
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