Wednesday, September 26, 2007

Enemy Territory: Quake Wars

PC game / Space marines team up for squad-based shooter battle in this multiplayer-minded follow-up to id's well-received Quake 4. Designed and developed in the spirit of 2003's Return to Castle Wolfenstein: Enemy Territory, Quake Wars allows teams of players to take the roles of Global Defense Force soldiers and alien Strogg warriors to compete against one another in mission-oriented scenarios. Class-specific abilities encourage teamwork among squad mates, giving each player in the group an important role based on the soldier-type chosen. To welcome newer players to the field, aspects of play such as mission-objective listings and vehicle piloting have been simplified, while features such character upgrades and global stat-tracking offer dedicated players opportunities to benefit from strong performances and hard-won victories.

Gameplay

Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode.


Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

The game has an experience points (XP) rewards system in place, which rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons.[13] These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.

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