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Thursday, February 22, 2007
Samorost 2
PC game / The simple gameplay in Samorost 2 shuns dialogs and character inventory. Some of the puzzles do require picking up an object and using it. But if anything can be picked up in this game, it is meant to be used somewhere on the same screen. In keeping with the theme of simplicity, there is no option to save your progress. Instead, the game is divided into several levels, each of which has a passcode which is displayed briefly at the start of a level. If you note down the passcode, you can resume playing at the beginning of that level at any time. This might sound like an unwise design decision, but it works because the levels are typically quite short in length.
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